30 SECOND SUSPENSE PROJECT

Brewmaster Gothic Round Regular by Out of Step Font Company

The Brief: Create a video of 30 seconds of one of the following:


  1. Walking up a flight of stairs.
  2.  Entering an elevator.
  3.  Waiting for something.

I blindly chose the third for my group, without really thinking through an idea at that point- But I figured it being the most vague gave the most room for creative ideas and whatnot over the other two that demanded a specific scenario, if that makes any sense?

My group:
Byron (me)
Louis
Grace
Santa

The catch of the whole ordeal is that there are a set of things we are and are not allowed to use!

What we have to use: (Compolsory) 

Image result for low angle shot
A Low-Angle shot from 'Fantastic Mr. Fox'
Image result for close up shot
a close up shot from 'The Revenant'
Close-up : A shot of an actor or object that is tight around near to the entire frame with very little empty space surrounding it.


Long shot: A shot that gives a view of a scene from a considerable distance and often gives the audience a reasonable understanding of the location and characters within it.

Low-Angle shot: A shot taken anywhere below the eye-line looking up, it is often directly below the subject's feet.

High-Angle Shot:  A shot where the camera is positioned above the subject, looking down upon them.

Empty Shot:

use Diegetic Sound: Whatever noises or music that is within the scene and the characters are aware of, an example of this may be dialogue from one to another, a casette player playing some tunes (Think Guardians of the galaxy) or gunshots- Basically anything that feels natural to the environment.

What we are not allowed to do:

use Non-Diegetic Sound: This is essentially any form of music or effect that is happening externally to the scene that the characters in it are unaware of- Like... When music comes on during Rocky's training montage!

Find sound effects online:  If you hear any sound effects during the video, its been made from the RAW... With our blood, sweat, tears, and probably my kazoo and whatever random noises we can make.

Have any dialogue: I mean this makes sense, if you're chatting while you're anxiously trying to escape a serial killer in a horror film-- Aren't you a bit on the blunt side? :)


The Final Product:


Analysis:
So there you have it, the final product of our footage edited together by yours truly, the masterpiece storyboarded by yours truly... Anyhow, jokes aside although the video didn't come out amazingly I did learn a few things during production of it.

Location is extremely important, not only for aesthetic purposes and mise en scène but also due to time constraints, you'll notice Grace's outfit changes less the half way through the clip, this is because the full 30 seconds took two days of shooting to complete- Not because it was anything of extreme complexity but simply because we had someone walking through every ten seconds apologizing for being in our shot (Perhaps because we chose the busiest corridor on campus to shoot idk.), this having been done because we'd developed a storyboard that relied heavily on the presence of a door- which their is a surprisingly huge lacking of actually! At least, ominous looking ones that werent linked to classrooms... I'll definitely be doing more thinking ahead with a definitive location in mind before storyboarding next time, or atleast consider if it's feasible.

Sound design is non-existant here, other than me deciding to add reverb to my edit of the footage to make the knocking and footsteps ever so more impactful, mostly because we didnt really have the time to develop anything like that, this is all pretty much in vain again due to the choice of location because of students wandering through and speaking.

Anyhow, I think the production of everything was a good learning curb for me personally regardless of how it turned out. :)

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