DAC (Definition, Argumentation, Context) practise question


To what extent is the regulation of the videogame industry effective? Make reference to the Assassin's Creed franchise.


highlighting the key terms... : 

To what extent is the regulation of the videogame industry effective? Make reference to the Assassin's Creed franchise.


Knee Jerk Reaction:
Videogame regulation is some of the poorest of all regulatory systems for any given media text due to PEGI for example, providing suggested as opposed to forced measures, this is exemplary in handling of the Assasain's Creed franchise.

Plan:
Regulation
PEGI
ELSPA
Triple A
Assasain's Creed
Livingstone and Hunt
guidelines
BBFC
suggestive regulations
online climate

DAC first attempt:

The extent to which regulation in the video game industry is effective is utterly abismal, due to the fact that the set in place restriction guidelines such as PEGI and ELSPA are just that, they're guidelines. They suggest what a videogame text entails and recommend what minimal age it should be played at, instead of the set-in stone forced regulations that BBFC has in place for viewing a film. This is no different for triple A title video games such as the Assasain's Creed franchise, of which despite prodominently being rated with a big red box stating '18' upon them, and said to hold themes of both 'violence' and 'bad language' is becoming increasingly available in the online climate due to lack of solidified age verification, and again, simple suggestive guidelines as opposed to forced, as covered by theorists Livingstone and Hunt in great depth.



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